The creator of Gran Turismo has explained that GT Sport isn’t fully VR compatible.
Instead, players will be forced to use a dedicated virtual reality mode within the game designed as a “showcase”.
“It will be one part of the game,” Yamauchi told Eurogamer. “One thing we discovered in developing and doing the VR, to do the whole game playable in VR is going to be a strain on the players.
“You can see in the demo downstairs, there’ll be a VR Tour mode that’ll be included in the game. That showcases the VR effects.”
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Developers are still exploring how long most players can endure virtual reality, and the answer seems to vary from person to person and game to game.
Whilst cockpits and driver’s seats generally solve the problem of movement in PSVR (you can’t wander around the room like with the HTC Vive), some users have complained that the experience causes unpleasant effects such as nausea.
It’s interesting that Polyphony is going down a very different route to that tried with DriveClub VR, which could well have been a game add-on rather than an entirely separate title.
Related: DriveClub VR is a vomit comet
Yamauchi was speaking at the London launch event of the PS4 Pro.
Gran Turismo Sport is skipping out full VR support, but will be running at 60fps 4K on Sony’s new console. The game’s late 2016 release date was pushed back earlier this year, with the team suggesting that it needed more time to let the game reach their high expectations.
GT Sport will now be released in 2017, at an undisclosed time. The mysterious folk…
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