Cossacks 3 is another installment in the famous series of RTS games by GSC Game Wrold studio. The paramount element of this game are gigantic battles with hundreds or even thousands of units fighting. This guide contains a description of the game’s interface and a breakdown of all the units, buildings and nations appearing in Cossacks. You’ll find here useful advice and strategies of running your economy here, in order to maximize its effectiveness. You will learn the ins and outs of fighting both on land and at sea. Moreover, you will find a detailed description of each of the campaigns, with particular emphasis on the hardest moments.
The Cossacks 3 game guide contains:
- Description of the interface and the game’s most important features;
- General advice, useful throughout the whole game;
- A review of matters concerning economical development;
- Description of units and buildings from the game;
- Description of strategies, and utilizing your units’ advantages in combat;
- A detailed guide throughout each of the five campaigns.
About Cossacks 3 Game Guide
Author : Mateusz “Haako” Kozik for gamepressure.com
Translator : Filip “Asfalto” Jaron & Slawomir “rattchen” Niejadlik
last update : October 10, 2016
Guide contains :
31 pages, 112 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of Cossacks 3 Game Guide
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Cossacks 3 Video Game
- genre: Strategy
- developer: GSC Game World
- publisher: GSC World Publishing
- platform: PC
Cossacks 3 is the third installment in a real-time strategy series, set in a historical setting of the 17th and 18th century. The game was created by the reactivated GSC Game World studio, known for such titles as S.T.A.L.K.E.R. or American Conquest. In terms of the plot, this game is a remake of the first installment, originally released in 2000. In the game you can select any of the 12 available historical nations, each having their own buildings, units, and technologies. Gameplay is based on the classic mechanics of RTS genre, so your responsibilities include expanding your base, gathering resources, and recruiting an army to fight your enemies. Although you command massive armies in battles (up to 10 thousand units at one time), it is possible to give orders to individual soldiers. Each one has his own statistics, such as health, morale, level of training, experience, and fatigue.
- GSC Game World – Developer Website.
- GSC World Publishing – Publisher Website.
- Cossacks 3 – Official Website.
More About Cossacks 3
Cossacks 3 review � a sad return to the past
The Cossacks are back, marking their return with the sound of pipes and the roar of cannons. Unfortunately, the third game in the series that is especially popular in Europe comes with the same advantages and disadvantages as it did 16 years ago.
Cossacks 3 to launch on September 20
Cossacks 3, the next installment in the classic RTS franchise from the creators of S.T.A.L.K.E.R., is coming out on September 20, 2016.
The Creators of S.T.A.L.K.E.R. Are Working on Cossacks 3
Studio GSC Game World that reactivated late last year is currently working on Cossacks 3. The game will be a classic real-time strategy modelled largely on the first installment in the series. The title is slated for a PC release later this year.
Kossacks 3 is a very dynamic game, which often requires making quick decisions. You have to know the interface well in order to be able to accordingly react to changing circumstances on the battlefield. Below, you’ll find a detailed description of the interface, along with the introduction of all the displayed options and parameters of your town. You can also learn useful keyboard shortcuts that will allow better control over the units.
1 – Three types of information are displayed here. First, next to the house icon, there’s a number telling you how big your population is / what is the limit for this value. The next icon represents idle villagers – click here to select a villager who isn’t doing any job. Then, there’s the information about unused mines – if there are still vacant villager slots in a mine, you will see that here.
2 – That’s your resources. Starting from the right: wood, food, stone, gold, iron, and coal. Hovering the mouse over these icons will produce a more detailed information. The numbers in brackets tell you how many people are working with the given resource. If the gold number is red, it means that you spend more than you produce, for example on the army upkeep.
3 – Game menu – you’ll find different options here: graphics, sound, etc.
4 – Unit information panel. Orders or upgrades / recruitment queue / technologies to buy.
5 – minimap and player score.
Unit and building groupping: CTRL + a number from 0 to 9.
DELETE – you can terminate your units and buildings. It can be used as scorched earth tactic: if the enemy is sure to capture your buildings/units you can destroy them, and deny the opponent loot.
When you have units selected you can use the following keys:
S – Hold ground. They unit won’t move even if in danger. Use that when you want to keep your riflemen in one place.
C – At ease. The units will stay in one place until attacked. Usually they fight until the enemy is killed. The units don’t return to their original position.
A – Move and attack. The units will move the place you select and will engage every enemy they meet on their way. It’s useful during big battles, when you want, for example, your hussars to just charge and start fighting. Contrary to just selecting a target by clicking a mouse, this order will make every soldier to find an opponent – otherwise the whole unit can attack a single opponent.
E i D – Attack on/off. Decide whether the units should attack. Useful if you don’t have a lot iron and coal, and you want to save for later for other troops, or if you don’t want to kill enemy’s villagers.
F – Replenish formation.
G – Guard. The unit will guard the given building/unit.
J,K,L – formation: line/column/square.
By holding SHIFT you can set a path for your troops to follow.
If you have some troops selected, hold shift and left mouse to add more units to the selection.
Double clicking a unit, clicking a unit while holding CTRL, or selecting a unit and pressing Z selects all units of the same kind. Combine this with holding SHIFT to instantly add more units to selection.
CTRL + A will select every unit on the map. You can select units that you’re looking for from the window in the lower left coner.
When you’re managing units recruitment: left click adds a unit to queue, and right click subtracts a unit from cueue. If you hold SHIFT, you will add/subtract fife units at a time. Holding CTRL will set the recruitment to unlimited mode: units will be recruited until you run out of resources or hit population limit.
The screens contain various arrows and symbols that are supposed to help you in completing the mission. The map, along with the denominations, should give you a better view on the mission, or the included text. What appears on the maps will be mentioned in the walkthrough, as it supposed to be visualization for the text. It should help you to get a better understanding of the situation in the current scenario.
A typical plan.
Arrows – The direction of the attack.
Squares and Rectangles – The base, defensive positions of your troops before an attack.
If you see a red “X” symbol, it means units or buildings that should be destroyed in the first place, before proceeding with the rest of the plan. The employed method is optional.
Then, we can see black arrows (most of the time it will be an arched arrow), which mark the artillery targets. Only then blue arrows will mark the movement of your forces. Light-blue arrows are synonymous with the second phase. White arrows mark a movement that is not connected to the attack, but reaching that place may have certain advantages, e.g. new forces joining your army.
Red color marks the enemy positions, his attack patterns, or bases and fortresses (red pentagon).
Here’s how it looks on the attached photo: you begin with destroying the towers marked with red “X” (1) in any viable way. Then, you bombard the towers in the upper part of the enemy fortress (2). Then you use your infantry (3) on the enemy who guards the foreground. Next, you place them below the fort (4) so they can be prepared for the next attack. You begin with firing at the lower tower (5), and only then you use your units to storm the fort (6). In the meantime, you send a unit (7) for your allies, or wait until an ally takes up a position (typically, these situations are described in the walkthrough).
In this chapter your will find some useful advise which will help you defeat your enemy and gain fast victory.
- Army advice
Cossacks 3 are mainly about combat
- The game is very dynamic and contrary to most RTS games, you need to gather units quickly and fight often.
- You should try to have many buildings to be able to recruit units. Try to always grow bigger force.
- Remember about securing your town with appropriate number of units and turrets.
- You really need a lot of villagers – they should work in mines, on fields, and cut wood. Have some ready to erect buildings as well.
First, make sure you have access to the basic resources
- It is absolutely vital to have a good economy. First, secure access to basic resources and enhance your infrastructure.
- Mind that upkeep of units devours your food store – you have to have enough food if you’re planning a long war.
- More villagers working on construction will make the whole process faster.
- Don’t worry too much about loosing troops; in the latter part of the game, you’ll be able to recruit a lot of men quickly.
Invest in building a market as soon as you can
- An important part of your town is the market – you can exchange resources there. Warning! In multiplayer, the exchange rates are identical for everyone. Furthermore, with every transaction, the prices change a little bit, so you can easily get ahead of others.
- In short, the mechanics of success is as follows: many town halls -> ability to recruit more villagers -> better resource output -> new buildings and bigger army -> continuous recruitment -> victory.
- Investing in new technologies is also part of success. If you have your town secured with torrents and you’re sure you can easily repel attacks, then you should invest the resource surplus in technology upgrades.
Heavy cavalry is very powerful, but it takes much time to recruit it
- Always try to fight near your turrets and well-placed riflemen. In other words: the biggest fight should happen on your territory – then you can counterattack.
- Choose your units appropriately – don’t throw slow units to fight riflemen; don’t attack fortifications without artillery.
- Have a diversified army, divided into groups (CTRL + 1,2,3… will allow to assign a number of troops to one key), which are able to counter different types of hostile units.
- More is not always better: sometimes it’s better to have a smaller army, but a modern one.
- Use light cavalry for hit&run attacks: hit poorly defended areas or villagers and then quickly retreat.
- Remember that you can take over hostile artillery if there are no hostile units nearby. The cavalry is perfect for this task.
- Oftentimes during the campaign, you will be working against the clock. On such occasions, don’t waste time for unnecessary preparations; if you have an army – attack.
- Send scouts to estimate the enemy’s numbers and control their movement.
- Remember that keeping an army costs – if you’re not planning to attack, keep around just enough troops to be able to defend.
You should have a difersified army
- Heavy cavalry – very useful and effective units, good for most battles. Useful for flanking opposition and swift hits on riflemen. The main disadvantage is the price and time required for their recruitment.
- Light cavalry – Quickly recruited, co you practically can flood the enemy with them. They’re not very tough however.
- Swift cavalry – very good against dragoons and musketeers. Perfect for enemies who are not in a formation. Useful for quick, surprise attacks.
Quicker units can be used to raid the enemy from behind
- Dragoons – very good counter against heavy cavalry and musketeers. Pretty expensive, but a certain amount of them can win many battles.
- Musketeers (17th century) – good support unit, useful against light cavalry and infantry. Investing in their upgrades will allow them to hold against better armored units.
- Musketeers (18th century) – one of the best units in the game. Useful against every unit, Pretty expensive.
- Archers /Grenadiers – very good against buildings and walls, especially when fully upgraded. Also good against live opponents.
Match your army with its target
- Heavy infantry – great unit, capable of taking a lot of damage. Excellent for guarding ranged units.
- Light infantry – one of less useful formations. Dangerous only in huge numbers.
- Artillery – capable of destroying pretty much anything. In greater numbers they can decimate any army.
Hussars in action
- Mortars – good range, useful against turrets.
- Small ships – good mainly for reconnaissance. Otherwise rather useless, unless in great numbers.
- Big ships – perfect for any task. Can be used in sieges.
Formations from smallest (36) to largest (400).
How effective your units will be depends not only on their numbers and technology. It also matters whether they are in a formation. You need an officer and a drummer for that. They both can be recruited in barracks after building an academy. You also need a certain number of soldiers. Infantry formation can consist of 36, 72, 120, 196 or 400 people. Cavalry needs to have 40, 90 or 160 horses. Cavalry doesn’t need an officer. Such unit gets a bonus for melee and ranged attacks, as well as for defense.
Units in formations are easier to control.
Besides that, formations will make army management easier. One click will select the whole unit – you can still group some of these formations under number keys. Additionally, if you set these units in a given way, they will keep that order after moving. Otherwise they will move in one, undistinguishable mass. Mixing units in formations with those without it will also create a slightly chaotic combination.
Starting from the top: line, column, and square.
You can choose one of three formations:
Line formation – the unit creates a long and thin formation. Perfect for ranged units. Every row takes part in fighting, so this is a very effective formation. Remember that a big unit will take up a lot of space in this formation.
Column formation – the soldiers form an even formation. Easy to move, and good for melee units, especially when fighting against cavalry.
Square formation – sued when you don’t have many soldiers buy want to take more space in defense. Also perfect for guarding the artillery. Set the cannons in the middle and order the soldiers to surround them – there, you don’t have to worry about them naymore. This formations is also useful for pikemen and riflemen.
Formations can be used for different purposes.
Such units in different formations can be freely combined to use their fullest potential. Place howitzers in the first line – since their range is rather poor – and behind them, infantry. (1). You will thus have an assault group. At the back, or during defense, set the infantry to square formation and place artillery in the middle (2) – preferably long-range cannons. Remember to give “hold ground” order to the infantry – otherwise they will leave the cannons. (3) is similar to 1, but it’s better to use ranged infantry (melee will do too), and artillery right at their noses. In case of clashes on short distance the cannons ought to be moved behind the infantry, where it can continue to fire. (4) another combination is placing a column of ranged units within a square of melee troops. It’s similar to the second variation. (5) note the position of artillery in formation (down), and without (up). If it’s not in formation, it will always create a tight, two-row line. The plus is that it’s more compact and easier to maneuver. But under enemy artillery fire, it’s easier to lose multiple units if they are close to each other. In formation, the cannons will create a long line with big intervals. This formation should be used to attack hostile fortifications and artillery. It’s easy to manage such unit in the army since in “remembers” its position.
Przykladowy szyk armii uderzeniowej.
An example of assault army setting. Most often it should look like this: melee infantry at the front, best choice would be pikemen. Their attacks are pretty solid, they’re cheap and effective against cavalry. Behind them – short range cannons, i.e. howitzers. Should the enemy attack with infantry those guns will decimate them. Then, riflemen in a long line, it’s best if they hold their position (alternatively, you can adjust it manually). Next will be long range artillery – use it for damaging hostile troops, artillery and fortifications. Light cavalry will be used to attack exposed musketeers and cannons. Dragoons will be a mobile chasing unit; they’re slower than light cavalry, but deal a lot of ranged damage. They’re perfect for hunting fleeing musketeers. At the end, heavy cavalry as support; should the enemy gather advantage, attack your weak spot or if your troops are otherwise in a dire situation, these heavy horsemen can deal with such problems. Alternatively, instead of them, you can place there riflemen who are unable to fight hand-to-hand, or grenadiers, in order to save as much of them as possible and use at the enemy’s walls.
Of course, you won’t be able to set this formation at all times. There often will not be enough time or money to do so, but you should always plan the composition of your army, or at lest the main group.
You will assume control of Austrian forces, fighting mainly against Turks. Here, the difficulty level is very uneven. The scenario of each map is built in such a way that most of the time you’ll have enough troops to win the battle. Walkthrough for all missions can be found below.
You’ll begin this mission with a small fortress, containing only your production buildings. Move your cuirassier to your commander, and begin training units. You have a number of resources to spare, so set the continuous unit training. One barracks should construct only pikemen, while the second one only musketeers. Stables are up to you, but light cavalry (Croatians) should be the best choice. The enemy employs mainly cavalry; he will also send horse archers to harass you. You’ll quickly receive access to a group of peasants, but you still won’t be able to build a city hall, or most of the buildings.
Your task is to conquer and destroy 5 Turkish fortresses, found on the map.
Start with the village, freeing the peasants in progress, then destroy the fortress near the river, and acquire the cannons from the northern fortress. Then, it’s all up to you.
When you create an army of over 100 soldiers, you can now proceed to attacking the village near your fortress (1). Turks will begin to run south, to the port. There is a group of peasants to the right from the village, who will join your ranks. The port contains new enemy units, but they still shouldn’t pose any difficulties. When you take over the port, you’ll receive transport ships and free the peasants. The latter should be sent to your fortress so they begin gathering resources. Build an academy, and begin training officers and drummers. If it’s necessary, research few technologies. Create more troops, as you will need them to attack the first fortress (2). Only then you can take on the fortress in the upper right corner (3).
Use the transport ships to easily conquer the fortress.
When you gather the necessary amount of soldiers, mount an assault on the fortresses. First, load your units onto transport ships, and then use them to sail to the inside of the fortress. Unload your troops in a place with the lesser amount of enemies – they are an easy prey in small groups. When you clear the upper part of the fortress, cross the bridge, and attack the unit guarding the barracks. As a result, the enemy will detonate the remaining buildings. Use the ships to transfer your troops out of the fortress.
Place your troops near the entrance to the gorge which leads to the fortress. The musketeers should be placed on elevated spots, while pikemen assume the position near the exit from the gorge. Earlier you can reinforce your army with additional shooters from a village to the west from your fortress, by the upper edge of the map. Also, on the right from the gorge, there is a small group of Polish soldiers who can join you. Send your hero to be able to recruit them. You should get them, as they have a lot of firepower. When the garrison leaves the fortress, you can easily ambush the enemy forces, and what’s important, you’ll acquire cannons. Now you can destroy the northern fort, which has only a skeleton crew.
Use artillery to soften enemy forces and create a breach for your stormtroopers.
Constant harassment from the horse archers is probably unbearable by now. Turks train them in the south-western fort. This should be your next target. Assume positions before the fort, and prepare your bombards. They have long range and decent rate of fire, but deal relatively small damage. First, target the stables in the center of the fortress. The enemy constantly trains new forces there, and this is the only active enemy building in this mission. Additionally, shrapnel will kill some of the soldiers. Then, use all your cannons, and create a breach in the wall. First, send your pikemen to deal with the enemy cavalry, and then sent your musketeers to deal with the rest.
When you deal with the enemy in the south from the fortress, use your cannons to destroy the towers and a large squad of janissaries.
There is another fortress nearby. Start with destroying the first tower, then destroy a unit on the lower cliff and place your troops and artillery there. Watch for the towers’ range; remember to place your cannons in some distance from each other. If they are near each other, one cannonball can destroy even few cannons. Destroy the towers using your artillery and then aim at the wall, as close as possible to a large group of janissaries. Shrapnel and shards should deal extra, albeit small damage. When the path is ready, use howitzers to attack the janissaries. This type of artillery deal serious damage, but the rate of fire is terrible, and the effective range is very small. Then, send your infantry and cavalry. The fortress is yours.
When you deal with the towers, the fortress is practically yours.
Now, the last fortress shouldn’t pose a problem. The enemy doesn’t have any forces left, and he won’t receive any reinforcements. All you have to do is to patiently fire at two towers that are placed near the entrance, and destroy the troops standing before the walls. Then, move all your artillery and destroy the walls. All is left to do is to send the final order to storm the fortress.
You’ll still be facing Turks, and once again you need to destroy their bases. You begin with a city hall, few buildings, and a number of peasants and troops. This time, both enemies will have their city halls, and will develop their forts and train units. This means that longer your playthrough, your enemies will be respectively stronger.
There are two ways to beat this mission. First – you focus on base building, and proceed to attacking without counting on reinforcements (or using them later). Second way – you focus on Venetian reinforcement firsthand, and then concentrate on acquiring reinforcements from Poland, and later destroy the enemy. The second way is faster, effective, and doesn’t require the same amount of time, but you need to skillfully use the troops you’ll receive. Regardless of the way you choose, construct every available building, while the plan will look something like this:
You begin near the left edge of the map (1). Here you can find all the necessary resources to develop your base. If you send the deliveries to the north, after a short amount of time you’ll receive reinforcements from Venetians. The received army is quite strong; you can use it to destroy the bandits north from your headquarters. This army is also equipped with cannons that can be used to break through the northern fort behind the river (2). Then, lead your forces on first enemy base (4) or focus on the northern base (3) that blocks you from receiving support from Poland. Using them, you can easily destroy the final base in the south (5).
Before you proceed with your plans, place one unit near the towers in the south. They will guard your weak flank Train one Cossack unit in the diplomatic center, about 50-100 troops. They will be needed to attack the outpost. Send most of the troops north, especially the reinforcements which you’ve received. You shouldn’t have any problems eliminating the enemy in the woods using them.
First cannonade the palisade, then send the cavalry to attack the cannons, finally send all your forces.
Send your army to the northern outpost. Place the infantry and cannons by the towers, the cavalry should be stationed nearby. First, use the cannons to destroy the wooden palisade. Then send the Cossacks for a quick raid to destroy the cannons on the hill. The first volley shouldn’t hit them, as the Cossacks should move quickly enough. Next, get the attention of the defenders and cannons. In the same moment, send your infantry and mortars to destroy the rest. If most of your forces survived, attack the northern enemy base. Otherwise, prepare for an attack on the northern fort.
Cannons placed on the other side of the river can easily hit the targets in the fort.
First, use the cannons to destroy the front tower and the wall, and then attack using your army. Place the cannons on the other side of the river; they can still hit the targets in the fort. You can also fire at the wall, shrapnel and remains will hit some of the janissaries placed by the walls. Then, use your infantry, with support from few mortars. When you kill the last enemy soldier and destroy both towers, you’ll receive reinforcements in form of a cavalry and hussars unit.
Now you can easily clear both bases. If you were fast enough, Turks weren’t able to develop or train a large amount of units. After the cavalry attack, send the cannons to destroy the rest of the buildings – barracks and towers. Remember to take over the remaining mines. You don’t have to engage the remaining forces found in the outposts.
This simple blockade will go a long way.
In spite of appearances, this is a very simple mission. Your main objective is to defeat France. Even if the objectives list an additional goal – subduing Mantua, it is more of a secondary objective. First, develop your base, and take care of the basics such as a mill, mines, etc. Place few of the towers left from the barracks that you’ve received at the beginning, and train two teams: musketeers and pikemen. The former should be placed at the front – give them an order to hold their position. The pikemen should be placed behind them in a default mode. This way, the musketeers will deal with an enemy who approaches them. If he gets too close, the second line will automatically attack the enemy.
Now you are only waiting for the Prussian reinforcements. Not only you’ll receive very strong musketeers and cannons, but also a large unit of grenadiers will fall under your command. You will of course use the option offered by the Venetians. Bypass the forces that guard the pass. Now you can either go straight at the French base, or start with the Mantuan villages. If you want to complete the mission as quickly as possible, you should head straight for the left corner of the map. Attack only the units that will be in your way, especially that France is the only enemy force on the map which develops its base, sending powerful units to face you.
Mantuans will sometimes perform small attacks on your base, while Spaniards won’t move their forces until you attack them. Keep your grenadiers behind the lines; they will destroy the enemy buildings instantly. Prussian musketeers have very strong distance attacks, so don’t get close to your enemy, and always use as much musketeers as possible. If you tarry, or lose the Prussian forces in a stupid way, you’ll have to build a large army to be able to get through the gorges. In such situation, you should destroy Mantuans in the south, and then take on France. Remember that Venice will be willing to open their gates once again, but for a certain amount of gold, i.e. 15000. You should keep such amount available, as the event cannot be postponed until later.
You can either attack at the top, through the river, or jointly storm the lower outpost.
This time, a large battle awaits you. If it plays out badly, it will end in a total disaster. The enemy is numerous, and has very good positions. He has a lot of artillery, cavalry that is ready to respond, and receives constant reinforcement from the bridges (red arrows). To block them, you need to place your troops by the bridges used for reinforcing. You’ll win when you destroy most of the enemy forces. Remember that you need to send a runner to the commanders of the individual armies in order for them to attack. When the attack is successful, you take direct control over all units from the chosen group. Venice will join in a certain moment of the battle, but its help won’t be substantial.
Through commander dialogues, the game suggests that you should send forces through the upper river (1). You’ll manage to ambush your enemy this way. Nevertheless, this idea is not so good in the long run, as when you begin to move on the infantry’s rear, the cavalry will attack you, with additional enemy reinforcements converging on your position. Instead, you should attack the southern castle (2) with an ally, take over the bridge, and prepare for an attack on middle positions.
If you are planning to attack through the lower outpost, join forces with an ally.
Send your drummers first to increase your range of vision. Place your units symmetrically to the units in the south. Next, send a runner to the commander to give him the attack order. You should place one runner near every commander, so they will take less time bringing the message. Now proceed with the infantry from both armies in one line, while your cavalry should stay behind the main line.
Here comes the tricky part. Don’t forget to watch the movements of your ally (white arrows), but break the first lines of the enemy yourself, and attack the outpost. Now you can send your cavalry to take over enemy guns. Destroy the buildings and place one unit by the bridge. Only then help your ally. When you destroy most of the defenders, the allied forces will be under your control. Reorganize the line and give the middle army the signal to strike.
If you will actively support your ally, your army will increase in size, allowing you to win quickly.
When the middle army is almost at their positions, send your forces to help them. When you destroy most of the enemy forces, these units will also join your army. Now, send a message to the last commander. Create a defense line using infantry against the cavalry and approaching enemy reinforcements. Use your cavalry to create a support group for your defense line. All is left to do is destroying the remaining forces, but with the amount of units you have, it shouldn’t be a problem.
This mission also includes a large battle, but you won’t have to focus on base building. Start with taking over the northern fort, and then travel to the other bank. You’ll have a large amount of units at your disposal, so until you won’t waste them on unwise actions, they will suffice. Remember that before attacking the fortress, there will be a Turkish counterattack from the southern edge of the map. Then you can safely attack the fort.
Once you take over the small fortress, transport your units to the other bank.
Use your grenadiers to attack the towers, and then command your cavalry to rush to the inside of the fort. After a while, you’ll receive transport ships and artillery set that will be useful during the siege. You’ll also receive ships that need to be sent to a small sea battle on the river. Load your soldiers and transport them to the other bank. Remember that during unloading the formations will automatically be dissolved, so you will have to organize your units again. You can use a small trick and exploit the map a little. Don’t load the final unit (no matter which). Send your ships to the west, and destroy the enemy fleet. In the meantime, transfer your units to the second bank, preferably in the place where they appeared.
If you proceed near the road, you’ll find few unmanned cannons. Reinforce your artillery with these additions. Approach the Belgrade walls. Place the infantry and cannons so they destroy towers first, then walls, and finally as many enemy infantrymen as possible. Now proceed with the rest of your forces. Destroy the inside of the fortress by bombarding everything that is in your sight. This way, you’ll avoid unnecessary manpower losses. You don’t have to destroy towers around the fortifications.
Placement of your forces before the Turkish counterattack
Remember that leftover unit on the other side of the river? It’s time to take them back. The game will inform you that you need to wait for resources – currently you don’t have any coal or iron. Use this moment to set your defense south of the fort. Set the musketeers in a long line, with pikemen right next to them. The cavalry and cannons should be placed at the back, while mortars should be placed on the musketeers’ line.
First you should receive the notification about the supplies – you should prepare for a counter-attack. After a while, you’ll receive another message, but this time about Turkish forces on the bottom of the map. But you are prepared for them. The infantry should hold the front, while the cavalry should be sent to places with more enemies. If you haven’t lost any major manpower, you shouldn’t have any problem dealing with them. Congratulations, you’ve managed to get rid of the Turkish threat!
This mission is divided into two phases: collecting of armies and the battle itself. You start off with a small army and a commander (dragoon), who is going to recruit people from nearby villages. Then, the battle begins.
You start by the bottom edge of the map. The two big villages are the best source of new soldiers (1). Apart from infantry, there also are cannons and howitzers in the village. In the smaller villages, there are small groups of infantry that will join you (2). You can also recruit small groups hidden in the forests (3). They are stronger versions of musketeers, so it pays off to divert off your route. With bandits next to the cloister mention loot to be get. When, on the other hand, you meet Scottish riflemen, state that you agree to all their terms. Nobody from the fortified town, or from the cloister (4) will heed your call, so there is no point in going there. I recommend that you fist go to the town Eastwards, and then to the village above, and then to the Scotsmen. Meanwhile, the enemy will probably seize a village, probably one to the North. After you have decimated the garrison, you can try to hunt down the enemy recruitment group. These are either dragoons or mercenaries. You can concentrate all of your armies on the enemy base, and use the commander to look around for conscripts, in the meantime.
As soon as you have recruited people from all of the available places, or after the enemy has done that, the second phase of the scenario loads up.
The battle takes place on the same map as a moment ago. In front of you, you will have a huge army that you will help, regardless of the number of conscripts recruited. If your army is small, you will take the position on the left wing. If it is big, you will be deployed in the center and you will be starting on the right if it is of moderate size. Remember to fill the gap in which you were deployed, or the enemy will easily destroy your wing.
When it comes to me, I usually ended up with an army of moderate size, so I will focus on tactics for the right wing (but still, it can be well-used for the other two positions).
Deploy musketeers to the left of the households (1). The center of the formation will be attacked by infantry, so your men will be able to rake them, while safe. Position your pikemen on the right (2). The enemy will first send dragoons against them, so command your men to counterattack, if necessary. Behind the main line, deploy your cavalry and cannons (3). You will need your heavy horsemen to destroy the enemy mercenaries (4), who are waiting hidden for an easy opportunity to attack. Walk around the buildings on the right and deal with the enemy horsemen, or head directly towards the enemy artillery (5). The AI opponent leaves them unprotected. Then, collect everyone into one team and help your ally wherever necessary.